Where is mp40 in zombies




















If a Suppressor is not desired, Dual Magazines is often the best attachment for the weapon. The low rate of fire, high power, and high magazine size will allow the player to tackle several enemies, at once, without reloading. For Tier 1 perks, basically anything, except for Bandolier , will work well. Due to the weapon being extremely common, online, many players can collect ammo from dropped MP40's.

For Tier 2 perks, Stopping Power only aids players on the PC, and on the console, it only increases long-ranged damage.

As such, many players use other Tier 2 perks, in order to benefit from the MP40's high damage. Juggernaut is often chosen, as it is: unlocked at level 1, and makes the user a very potent threat. However, many players frown upon this combination. Some players opt for Double Tap, which can sometimes be life-saving, but many players find that it renders the MP40 inaccurate at range.

For Tier 3 perks, a perk to complement the corresponding Tier 2 or Tier 1 perks will yield good results. For example, if the player chooses Juggernaut, Second Chance can make the player durable, and hard to kill, in many circumstances. In Hardcore game-modes, the MP with Stopping Power will be able to one-hit kill any soldier who isn't using Juggernaut, Second Chance, or hit by bullet penetration. Using Deep Impact can aid players who frequently shoot through cover, and a headshot can allow one-kit kills, from afar, without Stopping Power.

As long as the minimum damage isn't being dealt, a soldier lacking Juggernaut, Second Chance, and cover will instantly die. The MP40 appears in all Nazi Zombies maps, being available off the wall in all maps except for Nacht der Untoten for points, and from the Mystery Box in every map for points.

As usual, it is comparable to the Thompson, but with a larger magazine at the expense of a lower rate of fire. Like the Thompson, it is a powerful weapon in the early to mid rounds. In the later rounds, players will frequently run out of ammunition. However, its recoil is significantly reduced compared to the campaign or multiplayer variant.

Even after the upgrade, players will often run out of ammunition in the middle of the round, leaving them vulnerable. The ability to buy ammunition and upgraded ammunition off the wall is often a huge advantage over guns that do not have this feature, as ammunition becomes an issue with all weapons in later rounds.

Just like the console versions, it has the lowest rate of fire of all automatic weapons and a round magazine, but that is where the similarities end. First of all, the MP40 has the lowest damage output of all weapons in game, as opposed to one of the highest. Secondly, it has the lowest recoil of all weapons, having nearly none.

Lastly, the rate of fire is so low that even a mediocre player could fire a semi-automatic weapon faster than it. Despite the seemingly bad qualities, it excels at long range engagements where accuracy triumphs power. The MP40 is the most commonly found weapon in the British and Russian campaigns.

Unlike its multiplayer variant, it is a decent weapon to use, killing foes with three shots at any range, though its use is limited to long ranges. As mentioned before, the MP40 best used at long range, but can be effective in close quarters in one on one engagements. Due to the less advanced game engine, the player is given enough time to aim for the enemy's head and kill them before they, themselves, are killed.

The MP40 maintains the same stats as in the campaign but with higher rate of fire, however, it is still best treated as a long range weapon, as its low power and low rate of fire make it terrible in close quarter engagements, unless one is attacking an unsuspecting enemy or is aiming for the head. Due to these factors, it is seen much less than the console versions. However, if the enemy is surprised, it will easily dominate them. And, as with all submachine guns, they lose much power at a distance, though with the MP40's low rate of fire, recoil is not much of a problem.

It is in every map and can be found off of the wall, but in Nacht der Untoten it can only be found in the Mystery Box. Speed Cola is recommended on the iOS as the bolt must be pulled back after every reload, empty or not. The MP40 also has slightly less recoil, as almost all recoil on the application is visual and does not affect aim, if the weapon has any at all. The Pack-a-Punched MP40 does not increase any damage per round, and because the Pack-a-Punched version only has a double magazine size, Pack-a-Punching the MP40 can be considered a waste of points.

The MP40 appears in every mission taking place in Europe. It is first available in the mission " Ettelbruck ". It is fairly better than the Thompson on stopping power, magazine size and ammo.

The MP40 appears exclusively and frequently in the campaign mission " Project Nova " and sports a new appearance, as it is covered in snow and a new outer chrome-like plating.

The MP40 appears to be a test killstreak and a test weapon of the Care Package. It is featured in the killstreak's code, but cannot be acquired during gameplay.

The announcer sounds for MP40 also exist in game files. It can be bought from the wall for points and its ammunition costs points. It is almost exactly the same as its Call of Duty: World at War variant, reusing its textures and using almost exactly the same statistics, if not exactly the same.

This gun owes its fame in Call of Duty: Black Ops to its usefulness in Kino der Toten, where it can be spectacularly useful in an entire game for headshots, knife kills, hellhound kills, and ease of acquiring it during early rounds in any of the aforementioned maps. It also has the ability to reload cancel , unusual for Call of Duty: World at War weapons.

The MP40 may have the highest recoil of the submachine guns, but it features the lowest rate of fire and highest damage per shot, making it good for achieving numerous headshots, as well as using the "shoot and knife" tactic with the Bowie Knife as far as round It works well for any player and any playstyle, and can be useful in all situations.

This is one of the more worthwhile wall weapons of this game mode. If the Mystery Box hasn't been found by the point where the MP40 is available, it is strongly recommended to buy the weapon. However, the reload time is average at best, making Speed Cola very useful if this weapon is being used for prolonged periods of time. When Pack-a-Punched, it still becomes The Afterburner , with a doubled magazine capacity and increase to damage and rate of fire.

Like most Call of Duty: World at War weapons, this gun differs little as far as the sight, but offers a generally good increase in damage. Although the reserved ammo is not increased, each magazine is very large, outperforming most assault rifles in the amount of damage that can be inflicted from one magazine, making short work of massive hordes as far as rounds 15 to 20, with headshots.

The MP40 tends to exhaust ammo quickly, so in later rounds, it is best used as an auxiliary weapon for quick runs around hordes, while using a bigger weapon to eliminate larger crowds, or as a last resort to weapons that are not as useful, such as knife speed. It makes a fine primary weapon due to the fact that ammo can be bought off the wall in an emergency. However, the moderate damage compared to other Pack-a-Punched weapons will make it very difficult to use in the higher rounds.

However, most players do not Pack-a-Punch this weapon, usually in hopes of getting a more powerful weapon from the Mystery Box. It acts like the console version, with the round magazine and reserve ammo. It costs to buy off the wall. Compared to previous games, the MP40 now has much more ammo in stock when it is Pack-a-Punched and is slightly more expensive off the wall points compared to points. It can be purchased off the wall at various locations throughout the map, making it a good choice for players who like to use wall weapons, and can be dug up if the player has the Golden Shovel although the chances of it being dug up are slim.

It will serve a player well into the mid-teen rounds. When Pack-a-Punched , it turns into the Afterburner. The MP40 is a high damage per bullet weapon. At any range short of seven meters, the MP40 will deal 34 damage, netting a three hit kill.

At any range between seven and 23 meters, the MP40 will deal 33 damage, netting a four hit kill, or a three hit kill if at least one bullet hits the head. At any range past 23 meters, the MP will drop to 25 damage. While it maintains a four shot kill, it'll no longer maintain a three headshot kill or a one shot kill in Hardcore game modes at such distances.

The MP40 has odd accuracy traits. The iron sights are very simple and clean, and the recoil values are very low. However, the MP40 has a pitiful centerspeed, making recoil climb at longer ranges. However, it isn't unmanageable at long distances, as the usage of a Foregrip will help significantly to combat this.

The MP40 will move at the default base speed, aim down the sight in milliseconds, and has good hip-fire accuracy. The MP40 has some of the best reload speeds in the game, mirroring the KF5 in this regard. The MP40's magazine capacity is average, holding 32 rounds per magazine. The player will spawn in with rounds total, divided between four magazines. A fictitious city in Nazi Germany, and the site of occult Nazi experimentation in the Wolfenstein universe.

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